

Hexen's main innovations are its relative non-linearity (though there is only one critical path) and its "puzzles", which unfortunately amount to your hitting a switch and having it reveal another switch somewhere two maps away. Adventurer! Thou hast found the crevice of power-uppes! (You're out of the Retronauts D&D group - Ed) It's got all the blasting action and exploration of Doom, but somehow the Ye Olde Medievale setting only enhances the feeling you get when you stumble across a secret passage.
#HERETIC GAME II FULL#
You could make use of an inventory full of items, using such artifacts as a Tome of Power to overcharge your weapons for maximum killing efficiency, or activate the Wings of Wrath to fly through the levels searching for loot. While the game feel was very much identical to id's masterpiece, Heretic included some fun wrinkles to the gameplay. Raven Software's dark fantasy FPS saga began with 1994's Heretic, a brilliant take on the classic Doom tropes. It's up to Retronauts to keep the fire burning. I'd love to see a big-budget Heretic akin to the 2016 Doom and its sequel, but it probably isn't going to happen. Encompassing an All Together Then-convenient four games, it's a series that gets its share of love (and modern takes on its tropes like Amid Evil) but as yet stays just out of the spotlight.

With Doom Eternal unfurling infernal earnings all over modern systems, I thought it was time for a quick look back at its swords-and-sorcery cousin, the Heretic (and Hexen) series.
